Friday, December 28, 2007

The Setting Game: Topics

Topics

This is not an exclusive list, just a bunch of suggestions. Some, particularly the setting topics, are likely going to change in response to the previous declarations. I've split them up into two groups, Genre Topics and Setting Topics.

Genre Topics
These topics are for deciding on the broad tenets of the setting. They are meant to answer the question, "What kind of story is it?"
  • Setting genre / Time period (like renaissance, modern day or post- appocalyse) [1]
  • Technology (kind, level, availability, etc.)
  • Magic (kind, level, availability, etc.)
  • Religion / Deities / Demons / Spirits
  • Plot genre (like detective, swashbuckling, prison or horror) including the broad type of adventure (quest, unity of location) [1]
  • Character power level (weak, average, heroes, super-heroes, kinds of powers)
  • Availability of resources (what is scant and what is abundant)
  • Fame of the characters (and it's nature)
[1] I'm trying to make a distinction between *when* the setting is (setting genre), *how* the plot tells the adventure (plot genre), and *where* the adventure is (Setting Topics, below).

Setting Topics
As soon as the broad tenets of the setting are laid down, we'll move on to topics relating to the particulars of the setting. These will cover the locations, people, social structures, etc. of the setting.
  • Locations of note
  • Location(s) of the adventure
  • People who live in the locations (and races)
  • Government and its minions (bureaucrats, army, police, etc.)
  • Some important current events
  • Some important currently living people
  • Some important historical events
  • Some important historical people
  • Aspects for the setting or any location
(The rules for these topics are here.)

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